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Old Apr 15, 2007, 09:23 AM // 09:23   #1
Jungle Guide
 
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Default New Battle Proposal

Chess, Guild Wars Style

This is a new game I am proposing to the DEVS, which may be considered a type of PvP (Team Arena, Random Arena, or GvG).

Battlefield: A 5x5 square grid, with a throne room (another grid) in the middle on each end. I did the best I could with what the forum lets me do. Ignore the "-"'s. The "O"'s are empty grids. The other letters are grids with the starting pieces. (Before you knock it, just visualize it by drawing it on a napkin or something. It looks much better that way)


-ROOOR-
-BOOOB-
KQOOOQK
-BOOOB-
-ROOOR-


The Combatants: Two rooks. Two Bishops. One Queen. One King. Teams can designate any profession to be any of the pieces. The only catch is they may only move through the grid as their counterparts in Chess can move, that is 1 square for the king, in any direction for the queen, diagonally for bishops and horizontally for rooks. ** While the King may move, he has a +15% morale boost in the throne room.

The Goal: Kill the King.

The Rules: Participants move like their Chess counterparts, and combat is engaged when one contestant moves into an occupied square. Unlike Chess, you can not just 'take' a contested square. You fight for it. How the devs would implement this is up to them. You could either just have them fight it out right there in the square, or port it to an arena-like setting for the duel and come back to the game once it is decided. The game ends when one King is killed. Teams have 30 seconds to decide on and accomplish their move. Passing a move is always an option, but to forestall long stalemates, each time you do, your entire team suffers a -15% dp. When you 'die', you observe from your corpse. Battles are timed. Should no one lose or win before the time expires, both pieces 'die.'

That's it. I like to keep things simple and fun. The game would randomly decide who moves first. (Again, please visualize the board instead of just looking at my letters up there. You'll see much easier how certain strategies could be implemented, and how every piece can attack every other piece)

Would there be any interest in this?

Last edited by Edge Martinez; Apr 15, 2007 at 09:30 AM // 09:30..
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Old Apr 15, 2007, 11:03 AM // 11:03   #2
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I think that could actually be quite fun :P

/signed
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Old Apr 15, 2007, 11:47 AM // 11:47   #3
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Quote:
Passing a move is always an option, but to forestall long stalemates, each time you do, your entire team suffers a -15% dp.
Instead of doing that, there should be a 1min decision time, after wich if nobody moves/attacks its just the next teams turn...

Adding fighting rules:

Every turn of the game counts as 2sec.

When the turn starts a char chooses to move, to attack, or to pass on the turn.

Movement is made based on class, where warriors/leader(king) move 1, all others 2, and assassins/rangers 3. (thats why i think that the playing field should be made 10x10 instead of 5x5)

Movement boosting skills make players go 1 further, and movement slowing skills make players go 1 less.

Attacks are basically the choice of a skill, or of a weapon attack. [for example to just attack with the sword (1 swing) or to use a skill (for example healing signet)]

All weapons can attack 1 time per turn. Daggers attack 2 times per turn.

Shortbows/spears can fire at 2 slot distance, recurve bows 3 and longbows 4.

Adjacent = 1 slot distance. Nearby = 2 slot distance. Earshot = 3 slot distance.

Thats pretty much it, and i think it would make for great and fun gameplay...

Last edited by Dj Tano; Apr 15, 2007 at 11:58 AM // 11:58..
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Old Apr 15, 2007, 12:32 PM // 12:32   #4
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then i could just e/d tank as a king right?


sweeeeeeet
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Old Apr 15, 2007, 01:01 PM // 13:01   #5
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Not really, as you would have to wait your turn to use your skills, and in the mean time other 10 players could be attack you...
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Old Apr 15, 2007, 01:45 PM // 13:45   #6
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I don't think GW would work as a turn based game.
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Old Apr 15, 2007, 02:25 PM // 14:25   #7
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Quote:
Originally Posted by Thomas.knbk
I don't think GW would work as a turn based game.
Neither do I.

While it'll be fun, I'll choose good old RA or TA over a lengthly game of Chess anyday.
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Old Apr 15, 2007, 02:31 PM // 14:31   #8
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I'd need to see it in a test weekend or something before I pass judgment.
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Old Apr 15, 2007, 10:09 PM // 22:09   #9
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It seems like a good idea, but it's hard to picture it as a turned based game.
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Old Apr 15, 2007, 10:45 PM // 22:45   #10
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Quote:
Originally Posted by chembaron
I'd need to see it in a test weekend or something before I pass judgment.
That would be one way to test it. Also, maybe because it is turn based, it can be a festival game once a year or whatever. It may work better as that.

Also E/D tanking would not work unless you can kill the attacker in the time limit. Builds and strategies for this would be different from normal play. It's kind of a one vs. one that we've been wanting, except you have to attack, not just rely on defense or the other guy attacking.

Also, I kept the board short to speed games up. It allows for alot of strategies as well, blocking, rushing, etc. Movement was unlimited (except for the king) to speed things up.

But honestly, I'd settle for any kind of grid based game like this. I've always thought GW would make a good Chess game. With GW professions, it'd even make a good console game, kind of like a beefed up Archon.


EDIT: Heck, if your guild is big enough (mine isn't), try it out in a scrimmage. Most guild halls have the little square tiles somewhere. Do a 5v6 scrimmage, with the 6th guy being a ref. Do the movements on the tiles and then just run out to the courtyard for the actual 1v1s.

Last edited by Edge Martinez; Apr 15, 2007 at 10:56 PM // 22:56..
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Old Apr 16, 2007, 02:53 AM // 02:53   #11
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Sounds like the chess game in Mortal Kombat.
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